Karate Champ 1986 By: Data East

Karate Champ NES Screenshot Screenshot 1

Storyline:

Put on your black belt and challenge your friends or the computer through nine picturesque settings to become the Karate Champ. Flatten your opponent by deftly executing the kicks and punches at your command. Sharpen your martial art skills through the series of karate matches in this super arcade classic.

--From the NES Karate Champ instruction manual.

Available: 3
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Overview:

Well, the title pretty much says it all. Fight your way through the tournament to become... Karate Champ!

Directions:

Was there life before Mortal Kombat? Well yes, but not in this game. Karate Champ comes straight from an arcade game I think, but it got stripped down and wasn't much fun anymore, even for its time. You can play against the computer or a friend, and you have a variety of moves accessed by various combinations of A, B, and the directional buttons. Just try everything and see what happens. Here's an annoying thing: you don't automatically face your opponent, although the computer opponent automatically faces you. You have to do a Jumping Back Kick to turn around (Press Forward and B). Oh yeah, and the controls reverse when you turn around, so you have to memorize both sets. Ugghhhhhh! The music and sounds effects are pretty bad, too. What else... there's an annoying bonus round where someone throws bottles and vases at you and you have to try to break 'em, but it's hard to judge which move will be at just the right height and distance to do the job.

A = Punch
B = Back Kick
A+B = Round Kick
Up = Jump
Down = Duck
Right = Walk Forward
Left = Walk Back or Block
Up+A = Jump Side Kick
Up+B = Back Round Kick
Down+A = Foot Sweep Right
Down+B = Foot Sweep Left
Down+A+B = Low Punch
Right+A = Front Kick
Right+B = Jump Back Kick(Turn Around)
Right+A+B = Leap Right
Left+A = Low Kick
Left+B = Low Kick
Left+A+B = Leap Left
Mix It Up!
Some moves generally get only 1/2 match point, but high-risk moves like Flying Side Kick or Jump Back Kick tend to get a full match point. However, if you use the same move over and over, the computer catches on and the judge will only ever give you 1/2 point. So keep using a variety of moves and hold the big guns back for when you really need them!
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